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Real-Time Environment Materials and Textures in UDK

by Clinton Crumpler

In this UDK tutorial, we will learn about how to create a small environment focusing on learning materials and textures. Software required: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

What you'll learn

In this UDK tutorial, we will learn about how to create a small environment focusing on learning materials and textures. The real-time gaming engine, Unreal Engine, powers many modern day games. By understanding and manipulating materials and shaders in UDK an artist can create unique and advanced game worlds and characters while also streamlining the development of these assets. Throughout these lessons, we will discuss material and texture development used to create a desert dig site in UDK, including techniques you can apply to your own work today. Software required: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

About the author

Born and raised in Suffolk, Virginia, Clinton is currently a Environment Artist at Battlecry Studios located in downtown Austin, Texas. In 2012 he completed his Masters of Fine Art in Interactive and Game Design as well as his Bachelors of Fine Art in Animation at Savannah College of Art and Design (SCAD), in Savannah, GA. Prior to SCAD, he received his Bachelors of Fine Art in Graphic Design at Longwood University, located in Farmville, Virginia.

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