Simple play icon Course
Skills Expanded

Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

by Clinton Crumpler

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

What you'll learn

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

About the author

Born and raised in Suffolk, Virginia, Clinton is currently a Environment Artist at Battlecry Studios located in downtown Austin, Texas. In 2012 he completed his Masters of Fine Art in Interactive and Game Design as well as his Bachelors of Fine Art in Animation at Savannah College of Art and Design (SCAD), in Savannah, GA. Prior to SCAD, he received his Bachelors of Fine Art in Graphic Design at Longwood University, located in Farmville, Virginia.

Ready to upskill? Get started