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Real-Time Aging and Decay for Games in UDK and Photoshop

by Clinton Crumpler

In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real-time transition between the two states. Software required: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

What you'll learn

In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real-time transition between the two states. Condition, damage, and aging of materials is important to understand for each asset an artist makes. Not only should they understand how the object was created when new, but also how the build-up of wear and damage will effect the objects surfaces and edges. By the end of this training you should have a better understanding how to approach creating aged and decayed assets for games. Software required: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

About the author

Born and raised in Suffolk, Virginia, Clinton is currently a Environment Artist at Battlecry Studios located in downtown Austin, Texas. In 2012 he completed his Masters of Fine Art in Interactive and Game Design as well as his Bachelors of Fine Art in Animation at Savannah College of Art and Design (SCAD), in Savannah, GA. Prior to SCAD, he received his Bachelors of Fine Art in Graphic Design at Longwood University, located in Farmville, Virginia.

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