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Creating Professional Studio Game Assets for Production in 3ds Max and Unity

by Stephen Hauer

Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. Software required: 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout.

What you'll learn

Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting. Finally, we'll look at real world examples of how Camouflaj Game Studio creates content for their game, Republique. We'll have actual in-game assets at our disposal that we can then use to evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio. Software required: 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout.

About the author

Stephen Hauer is currently the Art Director for Camouflaj Game Studio. He has been working as an Environment Artist, Technical Artist and Art Lead in some fashion for the last 10 years. The projects he worked on prior to Camouflaj were Halo 4 for 343 Game Studio and was a founding member of Cascade Game Foundry for two years. Prior to that he worked at the Research and Development Team for Microsoft developing the Kinect and finally at Aces Game Studio on Flight Simulator X, TrainSim2 and ESP. H... more

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