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Professional Tips for Modeling Complex Shapes: Part 4

by Paul Conner

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. Software required: Maya or Your Preferred 3D Application.

What you'll learn

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this training, you'll have a greater understanding of creating and troubleshooting correctly formed geometry. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools. Software required: Maya or Your Preferred 3D Application.

Table of contents

Introduction and Project Overview
1min
Professional Tips for Modeling Complex Shapes: Part 4
402mins

About the author

Paul Conner is a modeler and digital sculptor based in Denver Colorado. He has been working in the film and broadcast industries for over 20 years. Paul originally started teaching as a Maya Certified Trainer, but now is the Founder, Instructor, and Industry Relations Lead at the Digital Animation Center at the University of Colorado. He continues to do freelance work, and most recently, he was an IPAX Fellow at Sony Pictures Imageworks, where he had the pleasure of working with assets from The ... more

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