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Using HDR Images for 3D Lighting in Maya

by Jon Tojek

This tutorial is a guide to using HDR panoramic images for lighting with Maya and mental ray. Software Required: Maya 2012, Nuke 6.3v1, Photoshop CS5, PTGui v9.0.

What you'll learn

This tutorial is a guide to using HDR panoramic images for lighting with Maya and mental ray. Throughout the tutorial, we'll cover all of the hidden details that are needed to use HDR imagery for lighting in Maya. We'll start with physically based lighting, world scene scale, color management, proper render preview and verification of valid floating point linear color images. Once the rules for using HDR images are clearly laid out, we will take a look at how you can create your own HDR images at home using a DSLR camera, tripod, nodal head and software. Lastly, we'll go over examples of using and editing these images for a variety of indoor and outdoor lighting situations as well as covering light extraction and making HDR looks from an HDR photo of a light. Software Required: Maya 2012, Nuke 6.3v1, Photoshop CS5, PTGui v9.0.

About the author

Clearly the Visual Effects lifestyle has been a lifesaver for Jon Tojek. “Why is this, you may ask?” After years of hard work to earn a bachelors degree in Electrical Engineering at UW Madison, his lack of passion for designing CPU’s was replaced with a long rewarding career of filmmaking, teaching, and creating visual effects for Hollywood films and commercials. Starting in the late 90’s demoing Alias Power Animator, he worked for SGI during the birth of Maya, helping west coast film clients in... more

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