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Unity Mobile Game Development: Game State

by Chris Glick

In this Unity tutorial, we'll learn how to code a game's state or logic to keep track of things like timers, kills, and rounds. Software required: Unity 3.4.

What you'll learn

In this Unity tutorial, we'll learn how to code a game's state or logic to keep track of things like timers, kills, and rounds. Through these lessons, we'll examine our game design doc and build game-play functionality. We'll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we'll learn how to start and end our game with a splash screen to hide the level. Next we'll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we'll take a quick look at randomly spawning our player. A game's internal logic is one of the most important parts of any game's development. By learning how to deal with many common game states, we can extend them to fit our own game's needs. Software required: Unity 3.4.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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